Complete 29 Skill Ecosystem
Melvor Idle 2 significantly expands upon its predecessor by introducing a complete roster of 29 skills. While preserving the beloved RuneScape-inspired idle progression, the sequel deepens the interconnected economy where no skill exists in isolation. Woodcutting fuels Firemaking and Fletching; Mining provides ores for Smithing and Beastcrafting; Fishing and Ranching provide vital food supplies for high-tier dungeon combat.
Understanding how these 29 skills interact is the single most important factor in optimizing your account progression. Players who balance their gathering foundations early will experience frictionless transitions into mid-game crafting and dangerous dungeon diving. To dive deeper into the newest production loop, check out our Beastcrafting Guide.

Skill Categories Breakdown
The 29 skills in Melvor Idle 2 are divided into four primary gameplay pillars:
1. Gathering Skills
Gathering skills extract raw materials directly from the environment without consuming ingredients. These form the starting foundation for all trade goods:
- Woodcutting: Harvest logs ranging from Normal Trees to Mystic Oak for fletching, crafting, and firemaking.
- Fishing: Catch raw fish across freshwater lakes and deep ocean spots for cooking and summoning familiars.
- Mining: Extract stone, copper, tin, iron, runite, and rare astral gems from subterranean veins.
- Hunting: Track wildlife across varied biomes to obtain pelts, bone fragments, and beast hides. Learn optimal routes in our Hunting & Ranching Guide.
- Farming: Cultivate crops, herbs, and allotment plots passively while actively training other skills.
2. Artisan & Crafting Skills
Artisan skills refine raw gathering products into valuable equipment, ammunition, and consumable buffs:
- Smithing: Smelt raw ores into metal bars and forge melee armor, weapons, and ammunition blanks.
- Fletching: Carve wooden logs into shortbows, longbows, crossbows, and feathered arrows.
- Crafting: Work leather and precious gems into ranged armor sets, amulets, and magic rings.
- Beastcrafting: Combine hunted pelts, fangs, and sinew to manufacture hybrid equipment and specialized utility items.
- Cooking: Prepare raw food across three simultaneous stations (Fire, Pot, and Oven) to generate combat healing items.
- Runecrafting: Infuse essence into elemental and combination runes for magic spells and wizard robes.
- Herblore: Brew stat-enhancing potions, combat buffs, and skill-boosting elixirs using harvested herbs.
3. Utility & Passive Progression
Utility disciplines provide passive global account boosts that accelerate training across every other discipline:
- Agility: Build personalized obstacle courses that balance powerful production buffs against minor trade-offs.
- Astrology: Study star constellations to roll permanent passive account modifiers using stardust.
- Summoning: Craft mystical summoning tablets to summon companion familiars with explosive synergy effects.
- Township: Govern your own settlement to produce passive citizen revenue and consumable resource boxes.
- Ranching: Build animal pens and nurture livestock to passively produce milk, feathers, eggs, and hides.
- Thieving: Pickpocket Melvor citizens and guards to acquire unique equipment, seeds, and lockpicks.
4. Combat Arts
Combat skills determine your offensive efficiency, survivability, and dungeon clearing capabilities:
- Attack: Dictates melee weapon accuracy and unlock thresholds for swords, scythes, and battleaxes.
- Strength: Increases maximum melee damage hit values and physical weapon strike power.
- Defence: Boosts evasion ratings, damage reduction percentages, and heavy armor tier access.
- Hitpoints: Determines total player health and auto-eat safety buffer limits.
- Ranged: Dictates accuracy, attack speed, and maximum hit potential when wielding bows and throwing knives.
- Magic: Governs spellcasting accuracy, damage output with staves, and combat enchantment utility.
- Prayer: Channels divine powers to unlock offensive damage auras and defensive damage reduction wards.
- Slayer: Allows hunting of monstrous creatures with specialized gear requirements across treacherous monster areas.
All 29 Skills Progression Matrix
| Skill | Category | Primary Output | Recommended Pairings | Key Level 99-120 Milestone |
|---|---|---|---|---|
| Woodcutting | Gathering | Normal to Mystic Logs | Firemaking, Fletching | Elder Mystic Trees, Multi-Cut Chance |
| Fishing | Gathering | Raw Fish & Treasures | Cooking, Summoning | Abyssal Whale, Triple Catch Rate |
| Mining | Gathering | Ores, Coal, Gems | Smithing, Crafting | Pure Runite Seams, Perfect Node Preservation |
| Hunting | Gathering | Pelts, Beast Claws, Bone | Beastcrafting, Farming | Apex Predator Tracking, Zero-Waste Skinning |
| Ranching | Utility | Milk, Eggs, Dragon Scales | Cooking, Beastcrafting | Elder Dragon Hatchery, Automated Feeding |
| Smithing | Artisan | Bars, Armor, Blade Weapons | Mining, Combat | Mythic Bar Forging, Free Smelt Chance |
| Fletching | Artisan | Bows, Crossbows, Javelins | Woodcutting, Ranged | Ballista Frameworks, Arrowhead Doubling |
| Beastcrafting | Artisan | Chitin Gear, Hunter Trophies | Hunting, Combat | Chimera Platebody, Master Hunter Trinket |
| Cooking | Artisan | Cooked Food Sustenance | Fishing, Ranching | Triple Station Auto-Cycle, Feast Bonus |
| Herblore | Artisan | Combat & Gathering Potions | Farming, Thieving | Tier V Grandmaster Elixirs, Potion Preservation |
| Runecrafting | Artisan | Combat Runes, Magic Robes | Mining, Magic | Ancient Combination Runes, Staff Imbuing |
| Crafting | Artisan | Leather, Jewelry, Bags | Mining, Thieving | Relic Necklaces, Infinite Gem Polishing |
| Agility | Utility | Obstacle Passives | All Skills | 10th Tier Apex Obstacle, Zero Penalty Run |
| Astrology | Utility | Global Passive Stardust | All Skills | Perfect Stardust Rolls, Cosmic Inspiration |
| Summoning | Utility | Familiar Tablets | All Skills | Tier 4 Synergy Combinations, Doubled Charges |
| Township | Utility | Passive Gold & Resource Crates | All Skills | Grand Metropolis Tax, Infinite Trader Storage |
| Thieving | Utility | Gold, Seeds, Unique Trinkets | Herblore, Farming | Master Locksmith Heists, Zero Stun Protection |
| Combat Styles | Combat | Dungeon Clears & Boss Drops | All Gathering/Artisan | Legendary Slayer Trophies, Max Hit Scaling |
The Level 120 Progression Shift
Reaching level 99 was the traditional pinnacle in classic Melvor Idle, but Melvor Idle 2 natively incorporates the level 120 progression cap directly into the core game loop. Experience requirements scale exponentially from level 99 (~13 million XP) up to level 120 (~104 million XP).
The 99–120 bracket does not merely grant higher cosmetic numbers; it introduces endgame content tiers:
- Mastery Guild Access: Entering level 100+ unlocks specialized guild rooms where you can spend guild tokens for global efficiency. Check out our Mastery Guilds Guide for optimal spending orders.
- Endgame Material Nodes: Resources such as Mythic Ore, Abyssal Timber, and Ancient Beast Pelts require level 105+ gathering ratings.
- Multi-Action Procs: High skill mastery introduces chances to trigger secondary simultaneous actions without extra time cost.
[!TIP] Do not attempt to rush level 120 in a single skill at the start of your journey. Leveling several complementary gathering and artisan skills to level 70 yields vastly higher account velocity than grinding one skill to 120 in isolation. Review our Gathering Skills Priority Guide for the optimal starting sequence.

